The paper
shows the procedures of construction and animation of high–quality
virtual human bodies, employing automated and traditional
hand methods of 3D-character designing and construction. The
use of modern automated 3D digital body scanners and motion
capture systems is presented, as well as the art of traditional
key–frame animation. It is found out that the author-developed
software systems of static bodily anthropometry "ErSABA"
and dynamic bodily ergometry "VatoSABA" considerably
contribute to graphic personalisation of real human models,
offering exact dimensions, appearance and movements of the
virtual characters thus based. Using the above systems and
software applications, it is also possible to create internet-based
virtual characters, animated on the basis of real persons
or custom-designed cyber actors, based on personal preferences
and requirements of the user. The authors believe that the
implementation of the existing technology can result in the
construction of virtual 3D characters characterised by adequate
virtual identity. The paper also shows that using computerised
3D graphic environment modelling it is possible to create
photo-realistic virtual interactive miraculous synthetic worlds
with an unlimited number of themes and their variations.