Virtual
People in a Computer World
Baksa S.,
Skoko M. & Baksa I.
Computer space
modelling and 3D animation simulation of human body models is
an important segment of scientific visualisations and economic
Internet presentations of 3D characters and their virtual environment.
The usage of 3D scanners offers reliable and precise computer
storage of actual shapes and dimensions of various bodies. Employing
computer modelling of thus obtained 3D objects, and, for instance,
animating characters by key framing or using captured motions
for 3D models of human body, it is possible to produce a reliable
simulation of virtual human biomechanical models. Construction
of computer generated environments and their integration with
virtual humans are well developed methods and procedures of applying
highly sophisticated information technologies in designing and
construction of various working or free-time environments. Real-time
virtual humans in virtual world enable electronic media to experiment
with virtual TV announcers and actors within computer-generated
TV or movie studios, while Internet companies get a valuable tool
for developing new methods of utilising their sites. Financial
and manufacturing companies are offered an innovative method of
doing global business, promotion and trade via increasingly popular
Internet banking.