Lea Skorin-Kapov,
Saska Matesa, Ericsson Nikola Tesla
Virtual
Audio Chat is an interactive Virtual Reality (VR)/Web application
that enables real-time audio streaming between multiple Internet
users. Users join the audio chat using a VR interface designed
as a Virtual Reality Modeling Language (VRML) model of a mobile
phone. Various interactions implemented using VRML allow users
to choose the color/textures applied to the mobile phone and
the audio codec used during the audio streaming session.
In this paper we address the developed application in terms
of user interactions with the VR interface and evaluation
of audio quality. Our primary focus is to evaluate and compare
audio quality for different audio codecs. Overall speech quality
and network requirements depend in great deal on the type
of codec being implemented. Different codecs result in different
data rates and Mean Opinion Scores (MOS) relating to subjective
quality. We performed measurements of network throughput and
subjective speech quality for three different codecs: PCM,
GSM, and G.723.1. Two sets of measurements were performed:
the first set using previously recorded speech and music,
and the second set during a live chat between two participants.
Results have been analyzed and the codecs have been compared
in terms of network throughput and achieved subjective speech
quality.