Reading,
the approach to reading as well as different theories concerning
learning and reading have engaged the interest of experts from
different scientific fields. However, factors which are not
in the domain of school and school-learning or of what we offer
under control, play an ever increasingly important role in the
education of children. Doubtless one of these factors are the
media. Apart from television, computers enter young people's
lives and offer them various games, mostly with the purpose
to entertain, although, at the same time, there is an abundance
of educational programs. Computers are becoming a new teaching
medium. Educational programs are usually divided according to
subjects or educational areas: foreign language, geography,
history, mathematics, etc. It is our concern here to study multimedia
adaptation of texts belonging to children's literature in order
to develop a new concept of "multimedia didactics" and to examine
a new way of reading which appears when such programs are used.
Interaction and dynamism, as already stated, are the basic components
of multimedia presentations of texts from the area of children's
literature. Children find such adaptations attractive not only
or to a lesser extent because of the story they offer, but more
because they give a chance to try out the computer and the elements
of game. Nevertheless, exactly this attraction should be exploited
by offering the children quality educational software. In this
paper we have attempted to give a theoretical basis for the
production of such software. A multimedia adaptation of the
original text must take into consideration the original. Certain
differences are inevitable but it should not become sheer entertainment.
In addition, a literary work requires identification with the
lives of the characters, which can be yet another way of achieving
excitement.