Marijana Pezelj

“CUC 2025: From Inspiration to Action” brings topics from the field of the use of artificial intelligence and emerging technologies in education. Let’s show what we have learned by embracing life with artificial intelligence, whether we are smarter by using it and relating to it. May this CUC be a great inspiration that will encourage you to embrace change and take action to create a better tomorrow.

President of the CUC 2025 Program Committee

*Image generated by an AI model

Topics and subtopics

  • Personalized learning supported by technology
  • Collaborative tools in education: How technology is changing the way we teach
  • Evaluation and monitoring of student success through digital tools
  • Digital Classrooms: Examples of Good Practice
  • How to create digital educational content
  • Technology in Non-Technology Subjects: Encouraging Students to Express Themselves Creatively
  • The role of technology in the development of soft skills (skills for the 21st century)
  • Researching interdisciplinary projects with emerging technology
  • Using technology in education for sustainability and the fight against climate change
  • Technology as a distractor
  • Learning through play and competition
  • Technology as a key to inclusive education for students with disabilities
  • Linguistic Diversity and Accessibility: Inclusion of All Learners in the Digital Age
  • Platforms for promoting equality in education
  • How to design inclusive digital learning materials
  • The Alpha generation is coming – technological challenges in the education of new generations
  • Ensuring accessibility for all students as a foundation for universal education
  • A range of applications of artificial intelligence in Croatian schools
  • AI as an assistant to educators: From theory to practice
  • Ethical issues: 1. AI and privacy in education; 2. Availability of AI tools to all stakeholders in the educational process
  • Adapting and personalizing teaching content with AI tools
  • Work competencies and the role of teachers in environments where AI is increasingly used
  • Cyber ​​security: Educating students about the dangers of the online world in the AI ​​age
  • Critical thinking – recognizing fake news
  • AI literacy for all ages
  • Understanding the digital footprint and protecting privacy – human vs. AI
  • Designing offline learning activities using AI and digital technology
  • Mindfulness and nature as a counterbalance to the digital world
  • Burnout prevention
  • The importance of humor in facing challenges
  • How to set priorities and boundaries with other tasks
  • Balance between technology use and offline activities for students
  • The impact of video games on cognitive abilities and socialization
  • Creative Digital Workshops: Makers vs. Consumers
  • Safety and responsibility in online entertainment
  • Examples of good practice: achieving educational outcomes of the curriculum “Artificial Intelligence: from concept to application” through project and research learning and encouraging creativity with the presentation of results
  • Creation of digital content that supports the BrAIn curriculum
  • Action research – examples of good practice in experimental curriculum implementation
  • How students contribute to curriculum development: examples of student work
  • Teachers as researchers and the role of technology
  • Challenges and opportunities of integrating AI into curricula

Application formats

The application for an interactive presentation should include practical examples: use of a new tool or program, innovative teaching methods, etc. It is necessary to clearly present the specific tool, program, method and available data with special emphasis on the user experience. It is also possible to present work on a project that has not yet resulted in final data and conclusions.

In addition to exchanging ideas and interacting with participants, the interactive presentation also uses a PowerPoint presentation.

The time for the interactive presentation is 15 minutes. Questions from the audience are also included at that time.

There will be one review of the papers. The publication date and results of the review will be announced at a later date.

The application should include answers to the questions:

  • What is the goal of using technology that is presented in an interactive presentation?
  • If the topic of your interactive presentation is e.g. using a certain digital tool, explain the new functionalities in the tool, how it contributes to learning and encouraging skill development, what challenges and problems it solves and why you use that particular tool.
  • What are the expected (preferably measurable) outcomes of the implemented activity?
  • Brief description of the tool/program/method?
  • Why was this tool/program/method chosen and what is solved by using it?
  • What lessons have been learned?
  • What problems did you encounter and how did you solve them? What was good and what was not in the application of the tools/programs/methods and how can they be improved?
  • What are the plans for the future? How will you use the tool/program/method in the future, given the experience you have gained?

A workshop is a format in which the author presents and, through various tools, transfers knowledge to participants who actively and practically participate.

The workshop is scheduled to last 90 minutes. This time also includes questions from the audience.

  • List the learning outcomes for workshop participants (presented from the perspective of the participants): What will participants learn/master/be able to do after attending the workshop. For example, after attending a workshop on Moodle, participants will be able to: log in, view materials, use the forum and calendar, and submit assignments.
  • Define target groups: Who is the workshop intended for? What is the profile of the expected participants?
  • Define the required prior knowledge of workshop participants: What previously acquired knowledge, skills or experiences are necessary?

This year, we are introducing the obligation to upload a promotional video for all authors who apply for an interactive presentation and/or workshop. It is about the so-called teaser or video bait, which is a shortened version of the presentation at the conference. The video bait shows the authors and gives an introduction to the topic they plan to present at the conference. In this way, the Program Committee will gain an insight into the presentation method as well as the relevance of the topic and its contribution to the conference.

Before starting to record a video of the bait, we recommend that you turn your phone horizontally and then start recording. The required video format is mp4, the video duration is a minimum of 2 and a maximum of 3 minutes.

Submitting a video: We recommend uploading the video to Google Drive or OneDrive and entering the download link in the “Video bait” field in the submission form.

A BoF is a type of conference event that provides an informal setting for discussion on a topic that is common and interesting to a certain number of participants. Unlike presentations, roundtables or workshops that are usually more tightly structured, BoFs are an opportunity for informal discussion in which everyone can participate equally and contribute their thoughts, ideas, experiences and suggestions. That is why we invite you to participate equally in the design of the program by suggesting topics for discussion.

We look forward to discussing together!

  • Define the name, significance and relevance of the topic/trend
  • State the learning outcomes for BoFa participants (presented from the perspective of the participants): What will the participants learn after participating in the discussion?
  • Define target groups: Who is the BoF intended for? What is the profile of the expected participants?
  • State the proposal of the discussion leader and explain how his expertise, knowledge, experience, constructiveness, contribute to the discussion
  • List ways to encourage audience participation

For interactive presentations and workshops, it is necessary to upload a presentation skeleton until January 19th In 2025.

In this way, the Program Committee will get an insight into the appearance of the presentation as well as the relevance of the topic and its contribution to the conference.

Authors whose work is accepted will be able to edit their presentation and re-upload it by a deadline that we will announce later.